![]() This will result in both modernized versions of some old sprites, but less stretched, size appropriate weapon sprites to match their intended size. All of the affected weapons/tools have had their sprite increased in size to reflect their actual in-game size, and then the scaling factor reduced back down to 1. ![]() Unfortunately, this results in increasingly distorted and inconsistent pixel size across our weapons. ![]() Over time and various updates, many of these weapons had their "scale" multiplier increased, a balancing stat that increases their size to give them a bigger hitbox.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |